Boss Familiars
The bosses that guard the labyrinth don’t just drop loot. Break one enough times and it kneels. A yielded boss becomes your familiar: it takes the throne beside your legion, rises in battle with its own signature skills, and lends its army aura to every minion you lead.
How a boss yields
Section titled “How a boss yields”- Every time you kill a boss, one link of that boss’s chain fills. The chain never goes backward, and it carries over between runs.
- After the kill the Rite of Subjugation opens. Choose Bind as familiar and the boss may yield on the spot. If it doesn’t, your chain progress is kept.
- When the last link fills, the rite is guaranteed to succeed — so every boss is bound sooner or later.
- Deeper bosses have longer chains than the ones near the surface.
- The Bone Marshal on floor 10 is special: it always yields the first time you break it.
- If you’d rather not, choose Leave the remains. Nothing is rolled, and the chain link still counts.
- During Auto-hunt the rite is accepted for you after a moment.
- A boss that has already yielded shows Remnant of the Bound instead, and you try to absorb a boss shard from it.
- Yielded bosses are recorded for good and stay with you through Reincarnation.
The throne
Section titled “The throne”- Your bosses live on the throne to the right of the 3D stage in the village summon window. Tap it to open the boss view.
- Here you can browse every boss. Those that haven’t yielded yet appear as a preview.
- Choose Seat on the throne to send a familiar into battle, or Unseat to swap it out. You can bind every boss, but only one familiar fights at a time.
- The throne is a separate slot outside your three-minion deck, so seating a boss never costs you a minion.
- A ! on the throne means a newly yielded boss is waiting to be seated.
Familiars in battle
Section titled “Familiars in battle”- Tap the familiar card on the battle HUD and your familiar rises beside you. With auto-summon on, it rises by itself as soon as it’s ready.
- If it falls, it can rise again after a short wait.
- A familiar’s level follows the average level of your unlocked minions, so it grows with your legion. Its HP and attack also depend on the boss and its Binding.
- Army aura: while your familiar stands on the field, its aura strengthens your whole legion — no matter how far away your minions are.
- Two signatures: every familiar uses two signature skills taken from that boss’s own moves. It casts them in the gaps between its basic attacks, less often than the boss did as an enemy.
- Moves that only make sense for an enemy — calling adds, claiming corpses, hunting minions — were left out of the ally versions.
- Both signatures and the aura are open from the moment a boss yields.
- Familiars don’t join Village Defense.
Bind Deeper
Section titled “Bind Deeper”Strengthen a familiar with Bind Deeper, from Binding +0 up to +10. It costs that boss’s boss shards and gold, and every step raises its HP and attack.
| Binding | Milestone | Effect |
|---|---|---|
| +3 | Signature Awakening I | The first signature hits harder and comes back sooner (healing signatures heal more instead). |
| +5 | Command Expansion | The army aura grows stronger. |
| +7 | Signature Awakening II | The second signature takes a stronger form — an extra wave, a wider blast, another corpse or another falling strike, depending on the skill. |
| +10 | Full Binding | The familiar rises again faster after it falls. |
Boss shards
Section titled “Boss shards”- Boss shards drop only from bosses that have yielded. The kill that binds a boss always gives you some right away.
- A shard isn’t guaranteed on every kill, but each miss raises your odds until one is guaranteed.
- When your Harvest Vessel is empty, shards become much rarer.
- Shards can’t be bought or traded. Hunt the boss you want to strengthen.
- Once a familiar reaches +10, spare shards can be turned into regular minion shards through Soul Refinement.
Gear and growth for familiars
Section titled “Gear and growth for familiars”- Familiar options on gear: Familiar Damage %, Familiar Health %, Familiar Signature Cooldown -%, Familiar Aura Effect % and Familiar Echo % (a chance for a signature to strike once more shortly after).
- Oath of the Throne: greatly strengthens your familiar, but your normal and elite minions deal less damage. It suits builds that lean on one boss.
- The level-up card Decree of the Throne, the relic Sepulchral Chain of the Throne and the Dark Covenant fusion Chained Confluence also strengthen familiars.
- The Necropolis of Dominion does not apply to familiars.
Your retinue in the village
Section titled “Your retinue in the village”Your seated boss — together with one of each minion in your deck — follows you around the village. It has no effect in battle; it’s simply your legion walking at your back. On the boss row by the altar, the boss walking with you leaves its place empty.
Every familiar at a glance
Section titled “Every familiar at a glance”| Boss | First appears | Army aura | Signature I | Signature II |
|---|---|---|---|---|
| Bone Marshal | Floor 10 | Faster melee minion attacks | Line Breaker Charge — charges a distant enemy, piercing and knocking back everything in the way | Bone Wave — a wave down a straight line |
| Grave Ritualist | Floor 20 | Minions take less damage | Harvest Circle — a blast around itself | Corpse Offering — consumes a corpse to heal nearby allies |
| Grave Tax Collector | Floor 30 | Kills have a chance to leave an extra corpse | Levy — strikes the densest pack of enemies | Ledger Weight — a charge |
| Soul Legate | Floor 40 | Higher Command cap | Host Charge — a charge | Soul Wave — two waves in a fan |
| Wraith Jailer | Floor 50 | Slows elite enemies | Frost Shackles — two waves that slow what they hit | Frost Circle — a blast that slows what it hits |
| Ash Gatekeeper | Floor 60 | Minions deal more fire damage | Ember Wave — a wave that burns | Furnace Nova — a blast around itself |
| Void Regent | Floor 80 | Minions resist the elements | Void Charge — a charge | Void Circle — a blast that leaves enemies taking more damage |
| Carrion Titan | Floor 110 | Minions have more max HP | Carrion March — a charge that makes enemies bleed | Corpse Rupture — bursts corpses near the target and leaves a lingering pool |
| Kilnheart | Floor 130 | Corpse Explosion deals more damage | Corpse Ignition — bursts corpses into flame | Kiln Nova — a blast around itself |
| Rimemaw | Floor 160 | Enemies stay frozen longer | Rime Wave — two waves that freeze | Maw’s Tenacity — once per life, survives a killing blow and turns briefly invulnerable in a frost shell |
| Glutton Sovereign | Floor 180 | Kills restore Command | Devour — swallows a corpse to heal itself and attack harder for a while | Gluttonous Rain — falling strikes around its target |
How each boss fights as an enemy, and where it appears, is in the Boss Codex.
