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Zones & Affixes

The labyrinth runs through 11 zones and 200 stages. Each zone has its own mood, main elements, enemies and loot, and from the first boss floor onward an affix makes enemies tougher. Above all, the labyrinth’s skeleton enemies are the same species as your own minions. Knowing which enemies appear in which zone lets you collect the fragments of the minion you want far faster.

  1. 01BONE CATACOMBSStages 1–10
  2. 02CRYPT OF HUNGERStages 11–20
  3. 03FROSTED RELIQUARYStages 21–30
  4. 04PLAGUESWAMPStages 31–40
  5. 05WRAITH HOLLOWSStages 41–50
  6. 06ABYSSAL GATEStages 51–75
  7. 07VOID SANCTUMStages 76–100
  8. 08CARRION MARCHStages 101–125
  9. 09CINDER PYREStages 126–150
  10. 10FROSTGORGEStages 151–175
  11. 11UMBRAL GLUTStages 176–200
  • The first five zones have 10 floors each; the last six have 25 each. Pass a zone’s last floor and the next zone opens.
  • The deeper the zone, the stronger the enemies, and the better they shrug off slow, stun, bleed and vulnerability.
  • Before choosing a floor, compare its main element with your own resistance in Monster Intel. It reads VULNERABLE when your resistance is lacking, UNSTEADY when it’s a little short, and PREPARED when it’s enough. In the Bone Catacombs, whose main element is Physical, it shows No elemental threat instead.
Zone Mood Main elements Signature options Common enemies
Bone Catacombs Bone — physical undead Physical Corpse Explosion damage and radius Boneblade, Bonewall
Crypt of Hunger Blood — bleed & fury Bleed, Fire Bleed damage and resistance Boneblade, Bonewall, Bone Archer, the first elites (Marrow Reaver, Cindercleave, Cinderguard)
Frosted Reliquary Frost — chilling cold Freeze, Dark Cold damage and resistance Boneblade, Bone Archer, Bonewall, elite Gravebolt Archon, Gravebulwark and Bonefletcher
Plagueswamp Plague — poison rot Bleed, Dark Bleed and Dark damage Bone Archer, Boneblade, Bonewall
Wraith Hollows Shadow — spectral Dark, Freeze Dark damage and resistance Bone Archer, Boneblade, Skeletal Warrior, elite Gloomblade and Frostreaver
Abyssal Gate Abyss — chaos Fire, Dark Item finding, boss damage Skeletal Warrior, Boneblade, Bone Archer, Frost Hex, Bonebinder, elite Pyrecaster and Rimecaster
Void Sanctum Void — annihilation Changes every floor Item finding, base damage Every skeleton type, the first zombie Shambling Vanguard, elite Mournbinder and Plaguebinder
Carrion March Carrion — bleeding horde Bleed, Fire Bleed damage and resistance Festering Rotwalker, Rotwalker, Plaguespitter, Bloated Hulk, elite Glutted Champion and Colossal Glutton
Cinder Pyre Cinder — burning dead Fire, Freeze Fire damage and resistance Ashen Rotwalker, Bone Archer, Rotwalker, Frost Hex
Frostgorge Frostgorge — frozen maw Freeze, Dark Cold damage and resistance Rimebound Rotwalker, Rotwalker, Bloated Hulk
Umbral Glut Umbral — devouring dark Dark Dark damage and resistance Umbral Rotwalker, Void Weeper, Rotwalker
  • Mood is the zone description shown in Monster Intel, and signature options are the options that roll especially often on that zone’s gear. You can check them, together with the gear slots that drop most, on the Spoils bar of the stage selection screen.
  • Void Sanctum rotates its main element from floor to floor. Always check that floor’s element in Monster Intel.
  • From the Carrion March on, the bulk of the enemy force shifts from skeletons to zombie hordes.

A boss blocks the way every 10 floors and on a few special floors. The bosses are seven skeleton wardens. You meet the first four in turn on floors 10, 20, 30 and 40, and three more hold the Wraith Hollows, the Abyssal Gate and the Void Sanctum. The first time you reach each one, a short scene plays in which the warden confronts you face to face. From the Carrion March on, the first four wardens return in rotation, stronger each time.

Boss How it fights Loot tendency
Bone Marshal Opens with a charge through your front line, sends bone waves and a marching row of spikes, and once wounded follows a charge with a wide red circle that stuns briefly on a hit. Raises adds and hunts one of your minions. Corpse Explosion gear
Grave Ritualist Brands corpses and harvests them to heal and raise more adds. Bursts a red circle around itself, rains soul-fire around itself, and once wounded throws a small, fast red circle. Summon / Bleed gear
Grave Tax Collector Fights behind a retinue of adds and only summons while it has none. Drops falling strikes at your feet, brands corpses without harvesting them, and charges and throws a small, fast red circle while its brands are down. Command gear
Soul Legate Commander of the first four. Leads ranged adds, charges, brands and harvests corpses to heal, and once wounded hunts your minions, sends soul-fire waves and rings you with red circles. Teleport gear
Wraith Jailer Never charges. Lashes long chains of frost and closes a red circle around itself, both of which slow; once wounded adds a freezing field, icicles and adds that cause Bleed. Cold / minion survival gear
Ash Gatekeeper Fights only with a garrison of fire guards. Charges, slams a red circle around itself, sends a wide collapsing wall and drops meteors; the slam and meteors stun briefly on a hit. Fire / critical-hit gear
Void Regent Harvests branded corpses to raise a different elite in each phase. Charges and sends erasing waves; once wounded adds wells of oblivion, a red circle around itself and falling void shards that can leave you vulnerable. Dark / resistance gear
Zone Boss floors
Bone Catacombs Floor 10 Bone Marshal
Crypt of Hunger Floor 20 Grave Ritualist
Frosted Reliquary Floor 30 Grave Tax Collector
Plagueswamp Floor 40 Soul Legate
Wraith Hollows Floor 50 Wraith Jailer
Abyssal Gate Floors 60, 70 and 75 Ash Gatekeeper
Void Sanctum Floors 80, 90 and 100 Void Regent
Carrion March Floor 110 Grave Tax Collector, floor 120 Grave Ritualist, floor 125 Grave Ritualist
Cinder Pyre Floor 130 Bone Marshal, floor 140 Soul Legate, floor 150 Grave Tax Collector
Frostgorge Floor 160 Grave Ritualist, floor 170 Bone Marshal, floor 175 Soul Legate
Umbral Glut Floor 180 Soul Legate, floor 190 Grave Tax Collector, floor 200 Grave Ritualist
  • On boss floors, the floor button on the stage selection screen carries the boss’s portrait.
  • How to dodge the red warnings, boss rewards and the ceiling are covered in Floors, Combo & Grades, and each boss has an entry in the Boss Codex.

An affix is a rule applied to a whole range of floors. When you enter a floor, the affix’s name and effect appear in the Stage Effects banner, and you can preview it in Monster Intel on the stage selection screen.

  • The first nine floors have no affix; from the first boss floor on, there is always one.
  • Early on it changes every 10 floors, and the ranges get longer as you go deeper. From the Carrion March on, there is one per zone.
  • The boss floor of an early zone already carries the next range’s affix. That’s why boss floors feel one step harder.
  • Floors with an affix pay more clear gold and essence to match the danger. Monster Intel shows the increase as extra Spoils.
Affix Floors Effect
Hardened Flesh 10–19 More enemy health
Sharpened Claws 20–29 More enemy damage
Elite Infestation 30–39 Some normal enemies appear as elites
Iron Skin 40–49 Much more enemy health
Death Rage 50–59 Much more enemy damage
Teeming Swarm 60–74 Far more enemies
Undying Tide 75–100 Enormously more enemy health
Tide of Corpses 101–125 More enemies
Flesh That Will Not Burn 126–150 Much more enemy health
Frozen Vanguard 151–175 Some normal enemies appear as elites
Void Bloom 176–200 Some normal enemies appear as elites
Annihilation Only as a weekly mutation Enormously more enemy damage

Once you’ve finished the Relic and Dark Covenant guidance after your first reincarnation, two Weekly Mutations that change every week also stack on top, from the first boss floor down. See Floors, Combo & Grades for details.

The labyrinth’s skeleton enemies share the same names and looks as the minions you command.

  • Killing a skeleton enemy drops that species’ minion fragments. Kill a Boneblade and you get Boneblade fragments; kill a Bone Archer and you get Bone Archer fragments.
  • Elite enemies drop the fragments of their base, pre-evolution species. For example, killing a Marrow Reaver gives Boneblade fragments.
  • Each species has set depths where its fragments drop, and some come back again in later zones after skipping one. Even if an enemy shows up earlier, it drops no fragments outside its species’ range. Bone Archers first appear in the Crypt of Hunger, but their fragments only start late in the Frosted Reliquary.
  • When you reach the depth where a new species’ fragments first drop, a New Summon Unlocked notice appears with Fragments drop from this depth.
  • Zombie enemies have different names from your minions. Killing zombie hordes drops fragments of minions available on that floor, mostly zombie minions. Zombie minion fragments start dropping at the very end of the Void Sanctum.
Zone Main minion fragments
Bone Catacombs Boneblade, Bonewall (end of zone)
Crypt of Hunger Boneblade, Bonewall
Frosted Reliquary Bonewall, Boneblade, Bone Archer (late in zone)
Plagueswamp Bone Archer, Bonewall, Boneblade
Wraith Hollows Bone Archer, Skeletal Warrior (from mid-zone), Bonewall
Abyssal Gate Bone Archer, Skeletal Warrior, Bonewall, Boneblade, Frost Hex (from mid-zone)
Void Sanctum Boneblade, Bonewall, Bonebinder, Frost Hex, Rot Bulwark (end of zone)
Carrion March Bone Archer, Rot Bulwark, Rot Cleaver
Cinder Pyre Skeletal Warrior, Frost Hex, Plague Mancer, Rot Cleaver
Frostgorge Frost Hex, Bonebinder, Charnel Blade, Frostgorge Hulk (end of zone)
Umbral Glut Rot Bulwark, Frostgorge Hulk, Void Caster, Plague Mancer

Void Caster fragments only drop in the Umbral Glut. Check each minion’s role and evolution path in the Minion Codex.

Tap the Spoils bar on the stage selection screen to open Loot Details, then tap Change Farming Focus at the bottom of the panel to pick one minion. The Summons tab (Summon Fragment Distribution) shows which minions’ fragments drop there.

  • Fragments of the chosen minion become more likely. You can choose any normal minion whose fragment depth you’ve already reached, even one you haven’t unlocked yet.
  • Even on floors outside the chosen minion’s fragment range, its fragments can still drop, as long as the floor is at or beyond the depth where its fragments first drop. Farming inside its range is usually still more efficient.
  • You can change or clear it at any time for free. The setting is saved on your device.
  • Check the fragment distribution first. Find the zones that drop the minion you want in Loot Details, then pick a floor there that you clear comfortably.
  • Stack the ways to get more fragments. Pacts like Plague Pact and Soul Famine greatly increase the fragments in your clear rewards, and a good Necro grade adds more. Fragments from battle chests go to a random minion in your deck.
  • Don’t let elites slip away. Elites drop fragments more readily than normal enemies. Affix ranges that add elites are dangerous, but great for fragment hunting.
  • Match your resistance to the main element. In zones where Monster Intel shows VULNERABLE, raise that resistance before you go in.
  • Pick gear zones by signature options. For a Corpse Explosion build try the Bone Catacombs; if you need item finding, the Abyssal Gate or Void Sanctum.
  1. Farming a zone that doesn’t drop the fragments you want. Seeing an enemy doesn’t mean its fragments drop there. Check the Summons tab in Loot Details.
  2. Hunting zombie minions by enemy name. Zombie enemies have different names from your minions. Pick zones by the fragment distribution.
  3. Panicking when a zone’s boss floor feels unusually hard. Early zones’ boss floors already carry the next affix.
  4. Letting the boss harvest corpses. Use branded corpses first to deny its healing and adds.
  5. Not checking the element in the Void Sanctum. Its main element changes every floor.