Zones & Affixes
The labyrinth runs through 11 zones and 200 stages. Each zone has its own mood, main elements, enemies and loot, and from the first boss floor onward an affix makes enemies tougher. Above all, the labyrinth’s enemies are the same species as your own minions. Knowing which enemies appear in which zone lets you collect the fragments of the minion you want far faster.
Zone list
Section titled “Zone list”- 01BONE CATACOMBSStages 1–10
- 02CRYPT OF HUNGERStages 11–20
- 03FROSTED RELIQUARYStages 21–30
- 04PLAGUESWAMPStages 31–40
- 05WRAITH HOLLOWSStages 41–50
- 06ABYSSAL GATEStages 51–75
- 07VOID SANCTUMStages 76–100
- 08CARRION MARCHStages 101–125
- 09CINDER PYREStages 126–150
- 10FROSTGORGEStages 151–175
- 11UMBRAL GLUTStages 176–200
- The first five zones have 10 floors each; the last six have 25 each. Pass a zone’s last floor and the next zone opens.
- The deeper the zone, the stronger the enemies, and the better they shrug off slow, stun, bleed and vulnerability.
- Before choosing a floor, compare its main element with your own resistance in Monster Intel. It reads VULNERABLE when your resistance is lacking, UNSTEADY when it’s a little short, and PREPARED when it’s enough.
Zone characteristics
Section titled “Zone characteristics”| Zone | Mood | Main elements | Signature options | Common enemies |
|---|---|---|---|---|
| Bone Catacombs | Bone — physical undead | Physical | Corpse Explosion damage and radius | Boneblade, Bonewall |
| Crypt of Hunger | Blood — bleed & fury | Bleed, Fire | Bleed damage and resistance | Boneblade, Bonewall, Bone Archer, the first elites (Marrow Reaver, Cindercleave, Cinderguard) |
| Frosted Reliquary | Frost — chilling cold | Freeze, Dark | Cold damage and resistance | Boneblade, Bone Archer, Bonewall, elite Gravebolt Archon, Gravebulwark and Bonefletcher |
| Plagueswamp | Plague — poison rot | Bleed, Dark | Bleed and Dark damage | Bone Archer, Boneblade, Bonewall |
| Wraith Hollows | Shadow — spectral | Dark, Freeze | Dark damage and resistance | Bone Archer, Boneblade, Skeletal Warrior, elite Gloomblade and Frostreaver |
| Abyssal Gate | Abyss — chaos | Fire, Dark | Item finding, boss damage | Skeletal Warrior, Boneblade, Bone Archer, Frost Hex, Bonebinder, elite Pyrecaster and Rimecaster |
| Void Sanctum | Void — annihilation | Changes every floor | Item finding, base damage | Every skeleton type, the first zombie Shambling Vanguard, elite Mournbinder and Plaguebinder |
| Carrion March | Carrion — bleeding horde | Bleed, Fire | Bleed damage and resistance | Festering Rotwalker, Rotwalker, Plaguespitter, Bloated Hulk, elite Glutted Champion and Colossal Glutton |
| Cinder Pyre | Cinder — burning dead | Fire, Freeze | Fire damage and resistance | Ashen Rotwalker, Bone Archer, Rotwalker, Frost Hex |
| Frostgorge | Frostgorge — frozen maw | Freeze, Dark | Cold damage and resistance | Rimebound Rotwalker, Rotwalker, Bloated Hulk |
| Umbral Glut | Umbral — devouring dark | Dark | Dark damage and resistance | Umbral Rotwalker, Void Weeper, Rotwalker |
- Mood is the zone description shown in Monster Intel, and signature options are the options that roll especially often on that zone’s gear. You can check them, together with the gear slots that drop most, on the Spoils bar of the stage selection screen.
- Void Sanctum rotates its main element from floor to floor. Always check that floor’s element in Monster Intel.
- From the Carrion March on, the bulk of the enemy force shifts from skeletons to zombie hordes.
Bosses
Section titled “Bosses”A boss blocks the way every 10 floors and on a few special floors. The bosses are four wardens. You first meet them in turn on floors 10, 20, 30 and 40, and each time the First Death tells you about that warden once. After that, the four wardens return in rotation, stronger each time.
| Boss | How it fights | Loot tendency |
|---|---|---|
| Bone Marshal | Charges through your front line and detonates a wide red-circle area attack that stuns briefly on a hit. Calls adds and marks one of your minions to hunt it down. | Corpse Explosion gear |
| Grave Ritualist | Brands corpses and harvests them to heal and raise more adds. Uses a small, fast red-circle area attack. | Summon / Bleed gear |
| Grave Tax Collector | Fights behind a retinue of adds, brands corpses and charges. Uses a small, fast red-circle area attack and marks your minions to hunt them. | Command gear |
| Soul Legate | Commander of the wardens. Mixes charges, summoned adds, corpse branding and harvesting (to heal) and minion hunts, but never uses a red-circle area attack. | Teleport gear |
| Zone | Boss floors |
|---|---|
| Bone Catacombs | Floor 10 Bone Marshal |
| Crypt of Hunger | Floor 20 Grave Ritualist |
| Frosted Reliquary | Floor 30 Grave Tax Collector |
| Plagueswamp | Floor 40 Soul Legate |
| Wraith Hollows | Floor 50 Bone Marshal |
| Abyssal Gate | Floor 60 Soul Legate, floor 70 Grave Tax Collector, floor 75 Bone Marshal |
| Void Sanctum | Floor 80 Grave Ritualist, floor 90 Soul Legate, floor 99 Grave Tax Collector, floor 100 Soul Legate |
| Carrion March | Floor 110 Grave Tax Collector, floor 120 Grave Ritualist, floor 125 Grave Ritualist |
| Cinder Pyre | Floor 130 Bone Marshal, floor 140 Soul Legate, floor 150 Grave Tax Collector |
| Frostgorge | Floor 160 Grave Ritualist, floor 170 Bone Marshal, floor 175 Soul Legate |
| Umbral Glut | Floor 180 Soul Legate, floor 190 Grave Tax Collector, floor 200 Grave Ritualist |
- On boss floors, the floor button on the stage selection screen carries the boss’s portrait.
- How to dodge the red circles, boss rewards and the ceiling are covered in Floors, Combo & Grades, and each boss has an entry in the Boss Codex.
Affixes
Section titled “Affixes”An affix is a rule applied to a whole range of floors. When you enter a floor, the affix’s name and effect appear in the Stage Effects banner, and you can preview it in Monster Intel on the stage selection screen.
- The first nine floors have no affix; from the first boss floor on, there is always one.
- Early on it changes every 10 floors, and the ranges get longer as you go deeper. From the Carrion March on, there is one per zone.
- The boss floor of an early zone already carries the next range’s affix. That’s why boss floors feel one step harder.
- Floors with an affix pay more clear gold and essence to match the danger. Monster Intel shows the increase as extra Spoils.
| Affix | Floors | Effect |
|---|---|---|
| Hardened Flesh | 10–19 | More enemy health |
| Sharpened Claws | 20–29 | More enemy damage |
| Elite Infestation | 30–39 | Some normal enemies appear as elites |
| Iron Skin | 40–49 | Much more enemy health |
| Death Rage | 50–59 | Much more enemy damage |
| Teeming Swarm | 60–74 | Far more enemies |
| Undying Tide | 75–100 | Enormously more enemy health |
| Tide of Corpses | 101–125 | More enemies |
| Flesh That Will Not Burn | 126–150 | Much more enemy health |
| Frozen Vanguard | 151–175 | Some normal enemies appear as elites |
| Void Bloom | 176–200 | Some normal enemies appear as elites |
| Annihilation | Only as a weekly mutation | Enormously more enemy damage |
After your first reincarnation, a Weekly Mutation that changes every week may stack on top. See Floors, Combo & Grades for details.
Enemies and minion fragments
Section titled “Enemies and minion fragments”The labyrinth’s enemies share the same names and looks as the minions you command.
- Killing a skeleton enemy drops that species’ minion fragments. Kill a Boneblade and you get Boneblade fragments; kill a Bone Archer and you get Bone Archer fragments.
- Elite enemies drop the fragments of their base, pre-evolution species. For example, killing a Marrow Reaver gives Boneblade fragments.
- Each species has set depths where its fragments drop, and some come back again in later zones after skipping one. Even if an enemy shows up earlier, it drops no fragments outside its species’ range. Bone Archers first appear in the Crypt of Hunger, but their fragments only start late in the Frosted Reliquary.
- When you reach the depth where a new species’ fragments first drop, a New Summon Unlocked notice appears with Fragments drop from this depth.
- Zombie enemies have different names from your minions. Killing zombie hordes drops fragments of minions available on that floor, mostly zombie minions. Zombie minion fragments start dropping at the very end of the Void Sanctum.
| Zone | Main minion fragments |
|---|---|
| Bone Catacombs | Boneblade, Bonewall (end of zone) |
| Crypt of Hunger | Boneblade, Bonewall |
| Frosted Reliquary | Bonewall, Boneblade, Bone Archer (late in zone) |
| Plagueswamp | Bone Archer, Bonewall, Boneblade |
| Wraith Hollows | Bone Archer, Skeletal Warrior (late in zone), Bonewall |
| Abyssal Gate | Bone Archer, Skeletal Warrior, Bonewall, Boneblade, Frost Hex (late in zone) |
| Void Sanctum | Boneblade, Bonewall, Bonebinder, Frost Hex, Rot Bulwark (end of zone) |
| Carrion March | Bone Archer, Rot Bulwark, Rot Cleaver |
| Cinder Pyre | Skeletal Warrior, Frost Hex, Plague Mancer, Rot Cleaver |
| Frostgorge | Frost Hex, Bonebinder, Charnel Blade, Frostgorge Hulk |
| Umbral Glut | Rot Bulwark, Frostgorge Hulk, Void Caster, Plague Mancer |
Void Caster fragments only drop in the Umbral Glut. Check each minion’s role and evolution path in the Minion Codex.
Set Farming Focus
Section titled “Set Farming Focus”Tap the Spoils bar on the stage selection screen to open Loot Details, then tap Set Farming Focus on the Summon Fragment Distribution tab to pick one minion.
- Fragments of the chosen minion become more likely. Only normal minions you’ve already unlocked can be chosen.
- Even on floors outside the chosen minion’s fragment range, its fragments sometimes drop once you’ve passed the depth where it first appears. Farming inside its range is still far more efficient.
- You can change or clear it at any time for free. The setting is saved on your device.
Farming tips
Section titled “Farming tips”- Check the fragment distribution first. Find the zones that drop the minion you want in Loot Details, then pick a floor there that you clear comfortably.
- Stack the ways to get more fragments. Pacts like Plague Pact and Soul Famine greatly increase the fragments in your clear rewards, and a good necro grade adds more. Fragments from battle chests are mostly for minions in your deck.
- Don’t let elites slip away. Elites drop fragments more readily than normal enemies. Affix ranges that add elites are dangerous, but great for fragment hunting.
- Match your resistance to the main element. In zones where Monster Intel shows VULNERABLE, raise that resistance before you go in.
- Pick gear zones by signature options. For a Corpse Explosion build try the Bone Catacombs; if you need item finding, the Abyssal Gate or Void Sanctum.
Common mistakes
Section titled “Common mistakes”- Farming a zone that doesn’t drop the fragments you want. Seeing an enemy doesn’t mean its fragments drop there. Check the Summon Fragment Distribution tab.
- Hunting zombie minions by enemy name. Zombie enemies have different names from your minions. Pick zones by the fragment distribution.
- Panicking when a zone’s boss floor feels unusually hard. Early zones’ boss floors already carry the next affix.
- Letting the boss harvest corpses. Use branded corpses first and the boss staggers.
- Not checking the element in the Void Sanctum. Its main element changes every floor.
